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Your result for The (video) game designer style Test ...
23 Culture, 0 Feeling, 0 Story, 0 World, 0 Rules and 0 Tutor!
A CopyCat takes the best from the games out there, and makes even better games out of them! Certainly, your games may not be the most original out there, but they are probably of quality. You prefer making small but certain improvements, than trying something completely new and risky.
Being a Copycat requires a lot of culture. You need to know what has been done before, and whether it was good, or how it could be improved; To be good at this designing style requires being a games encyclopaedia (or have a good one at hand any time). Most designers have a CopyCat tendency, and are also sought for low risk jobs, such as game sequels. Your designs can lack a little refreshing touch; try taking a little more risks sometimes.
The different main categories in which you could fall are : The Experience The StoryTeller The WorldBuilder The SysAdmin The Skill Builder
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If you are interested in the topic and care about reading the original descriptions and discover a few extra categories, visit the original article on Danc's Site, Lost Gardens!
Like the It Crowd? Try my It Crowd Trivia test based on that series!
You scored 23% on Culture, higher than 100% of your peers.
You scored 0% on Feeling, higher than 0% of your peers.
You scored 0% on Story, higher than 1% of your peers.
You scored 0% on World, higher than 1% of your peers.
You scored 0% on Rules, higher than 1% of your peers.
You scored 0% on Tutor, higher than 1% of your peers.
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