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Your result for The (video) game designer style Test ...
0 Culture, 0 Feeling, 0 Story, 0 World, 0 Rules and 22 Tutor!
e The skill trainer mostly focuses on the player. From a basic set of actions, he will make an interesting gameplay, by testing all possibilities that those three abilities, combined in different ways, simply by testing it in an enclosed space.
You can discover an interesting gameplay at a rather low cost, however, it is harder to include those mechanics in a nice context, and you can end up creating rather surreal game designs in the end. Be careful though, a set of nice ideas could easily develop into a group of disconnected minigames, try to keep things connected in a way that makes more sense than typical video game tricks, such as ammo crates.
The different main categories in which you could fall are : The CopyCat The Experience The StoryTeller The WorldBuilder The SysAdmin The Skill Builder
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If you are interested in the topic and care about reading the original descriptions and discover a few extra categories, visit the original article on Danc's Site, Lost Gardens!
Like the It Crowd? Try my It Crowd Trivia test based on that series!
You scored 0% on Culture, higher than 2% of your peers.
You scored 0% on Feeling, higher than 0% of your peers.
You scored 0% on Story, higher than 1% of your peers.
You scored 0% on World, higher than 1% of your peers.
You scored 0% on Rules, higher than 1% of your peers.
You scored 22% on Tutor, higher than 100% of your peers.
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